Joystick

With provided code (complete of source) and schematics of the Joystick BitPack™ your ORbit16™ becomes a fully functional Joystick/Gamepad with following features:

  • Is recognized by pc as a common HID Joystick
  • Additional UART data input/output (57600,n,8,1) for use the joystick with your robot!
  • 2 analog axis
  • 8 pushbuttons
  • reset button
  • led
Provided code gives also some useful examples:
  • how to enable pullup resistors on digital inputs (CNx pins)
  • how to read 2 analog inputs and make the average on 8 readings
  • how to translate analog reading (0-1023) to values 0-255 required by joystick
  • how to mix HID USB code with UART
ORbit16™ can be programmed using bootloader with this BitPack™ mounted on, since on the board there is the reset button and the switch S7 is parallel with S2 on the ORbit16™ board.
Board is single-sided, only 2 bridges on top are required, so is very easy to make the Joystick BitPack™ at home!

Bill of Material

  • 1x thumb joystick (you can buy it from Sparkfun or Robot-Italy)
  • 4x tactile switch 12x12mm (you can buy them from Sparkfun or Robot-Italy)
  • 4x tactile switch 6x6mm
  • 1x led 3mm
  • 2x 20-pin male header
  • 1x 330Ω resistor ¼W
  • 1x 560Ω resistor ¼W
  • optional 4-pin male header or 4-pin polarized connector for UART connection (Sparkfun or Robot-Italy)

How does it works

When you connect the ORbit16™ with Joystick firmware loaded and Joystick BitPack™ mounted on, is recognized by pc as a common HID Joystick so you can use it for play with your games (Here is a video showing Joystick BitPack™  usage with M.A.M.E.).
Additionally, the header named JP1 reports GND, +3.3V and UART RX/TX. Using the joystick on UART TX (57600,n,8,1) you can read the joystick values:
X:127 Y:127 B:128
X is the value for analog X-axis (≈127: center, >127:right, <127:left). Y is the value of analog Y-axis (≈127: center, >127:down, <127:up). B is the value of pushbuttons. Each pressed button has a bit in an 8-bit value: S1 is on BIT0 (value:1), S2 is on BIT1 (value:2) and so on up to S8 – BIT7 (value:128). If B=129 so S8 and S1 are pressed.
USB and UART works simultaneosly so you can use only one firmware for use your ORbit16™ Joystick with the PC or to control your robot!
The joystick has a pushbutton that is activated by pressing down the stick, this button is S8.

Following video shows how does Joystick BitPack™ works

On the top is a software used for joystick testing, on the bottom is HyperTerminal.

Download

Download includes PDFs of the board, source code with MPLAB project and compiled HEX. Code for PIC24FJ64GB002. Joystick BitPack™ to be mounted as shown in the photo above.

This file is in ZIP format
Joystick Demo
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